Resistances on Crafted Leather Armor
Posted: Sat Jun 25, 2011 12:22 am
So, to be perfectly honest, I am not sure IF it is actually a bug or what the bug IS if it is a bug; however, I was told that sometimes the tailoring tool gets bugged and I should report it.
Here is what happened:
Veramocor [Tailoring 101ish] crafted some Normal leather mempos out of a variety of leather types with a regular tailoring tool on Wednesday or Thursday. I kept them in order to put together a chart of leather properties for each leather type (I recycled the Exceptional leather mempos). Spined leather was adding a point to Cold resistance.
On Friday, I started constructing the chart that I had planned to construct and I noticed a few things were different on WP than traditional UO. Fair enough. Scudlaris [Tailoring 71ish] crafted some Normal leather gloves out of regular and spined leather. I noticed that spined leather was adding a point of Energy resistance rather than a point of Cold resistance. I was chatting in global chat about my experiences to verify with other players. They suggested that resistances were random (for clarification, we are NOT talking about the resistance points that get added when a crafted piece is Exceptional as they are in fact randomly distributed) and I felt this was unlikely. Scudlaris made another pair of Normal spined leather gloves with a regular tailoring tool and got the same result. Scudlaris made a third pair of Normal spined leather gloves with a regular tailoring tool and got the same result. So I wondered if it because gloves and mempos behaved differently when crafted from spined leather. I also wondered if maybe my different characters would get different results because of different race or different luck levels or some other variable I was not considering. I was going to try to craft with different leather types but Scudlaris does not have sufficient Tailoring skill to craft with anything other than regular and spined leather.
About this time, another player suggested that maybe tailoring tools were bugged again. I decided to log Veramocor and see what kind of results he got. Veramocor has higher Tailoring so crafting leather gloves will only yield Exceptional leather gloves so I decided to make the same items (leather mempos) that he made earlier in the week. To my amazement, when Veramocor crafted a Normal spined leather mempo, it added a resistance point to the Energy resistance. So I decided to craft a few Normal horned leather mempos. The resistance distribution for horned leather was different than it had been earlier in the week as well.
Then I began experiencing the same problem that another player had reported in global chat... leather of the same type would not stack. So maybe the bug is actually the leather rather than the tools.
Here is what happened:
Veramocor [Tailoring 101ish] crafted some Normal leather mempos out of a variety of leather types with a regular tailoring tool on Wednesday or Thursday. I kept them in order to put together a chart of leather properties for each leather type (I recycled the Exceptional leather mempos). Spined leather was adding a point to Cold resistance.
On Friday, I started constructing the chart that I had planned to construct and I noticed a few things were different on WP than traditional UO. Fair enough. Scudlaris [Tailoring 71ish] crafted some Normal leather gloves out of regular and spined leather. I noticed that spined leather was adding a point of Energy resistance rather than a point of Cold resistance. I was chatting in global chat about my experiences to verify with other players. They suggested that resistances were random (for clarification, we are NOT talking about the resistance points that get added when a crafted piece is Exceptional as they are in fact randomly distributed) and I felt this was unlikely. Scudlaris made another pair of Normal spined leather gloves with a regular tailoring tool and got the same result. Scudlaris made a third pair of Normal spined leather gloves with a regular tailoring tool and got the same result. So I wondered if it because gloves and mempos behaved differently when crafted from spined leather. I also wondered if maybe my different characters would get different results because of different race or different luck levels or some other variable I was not considering. I was going to try to craft with different leather types but Scudlaris does not have sufficient Tailoring skill to craft with anything other than regular and spined leather.
About this time, another player suggested that maybe tailoring tools were bugged again. I decided to log Veramocor and see what kind of results he got. Veramocor has higher Tailoring so crafting leather gloves will only yield Exceptional leather gloves so I decided to make the same items (leather mempos) that he made earlier in the week. To my amazement, when Veramocor crafted a Normal spined leather mempo, it added a resistance point to the Energy resistance. So I decided to craft a few Normal horned leather mempos. The resistance distribution for horned leather was different than it had been earlier in the week as well.
Then I began experiencing the same problem that another player had reported in global chat... leather of the same type would not stack. So maybe the bug is actually the leather rather than the tools.