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Re: 2016 Client Bug Reports

PostPosted: Sun Mar 13, 2016 12:05 pm
by Bingham
grandfather clock graphic not right.

To fix this, try flipping it, then flipping it back. -Ghost

Re: 2016 Client Bug Reports

PostPosted: Sun Mar 13, 2016 12:41 pm
by GhostRiderGrey
There is an issue with boats. For the time being, do not recall off of them. You will not be able to recall back. You can, however, drydock them.

** This has been fixed. Boats should be fully functional - Ghost **

Re: 2016 Client Bug Reports

PostPosted: Sun Mar 13, 2016 1:13 pm
by Patty Lee
Crafting dialog glitch attached
crafting menu.JPG
(112.88 KiB) Downloaded 1056 times


This has been corrected. Post for the download is HERE -Ghost

Re: 2016 Client Bug Reports

PostPosted: Sun Mar 13, 2016 3:47 pm
by KawKawKaw
[keyguard is not holding on apples in the food basket...

** If you keyguard an apple, then add another apple to the pile, the system no longer considers that the same apple (it's internal accounting has changed, so is different and looses its keyguarding) - Ghost **
This was not the issue Ghost... I'm aware of that functionality of keyguard. No apple were added to the stack. It hasn't happened since so it it a mute point.

Re: 2016 Client Bug Reports

PostPosted: Mon Mar 14, 2016 9:17 pm
by Leilani
My client crashed twice while I was in the sorcerers dungeon.

Need more information to see if this is something related to the shard, or something on your end. For example, did this occur at the same spot, doing the dame thing?. -Ghost

Re: 2016 Client Bug Reports

PostPosted: Wed Mar 16, 2016 9:56 pm
by Forgepriest
Hi ....


I try today to Build my home but i discover that customize option for house is bugged.

You press cutomize this house and go to the next step fine ...

But if you press the button Clear in the build menu it changes the plot completily. More scary is that the system acept to commit.

Another bug is that wile i was building i try to delete a stair and it delete walls in the house.

If you guys need Printscreams let me know.

** Try again Forge, some changes were made to housing this morning- Ghost **

Re: 2016 Client Bug Reports

PostPosted: Tue Mar 22, 2016 1:37 pm
by Mesmerize
The Lighthouse Keeper Quest needs changed. It says the Golem is in Haven and it's not there anymore.

** The quest givers text will be changed at the next restart. He will now say that the golem is somewhere along the bank to the south - Ghost **

Re: 2016 Client Bug Reports - AutoMap

PostPosted: Sat Mar 26, 2016 3:03 pm
by LochLinn
Hi All,

This is the 1st time I've taken a boat out since the client upgrade, and I have noticed that UOAutoMap doesn't track your position if you are standing still while the boat moves. To get your position updated on the map, you have to take a step or two while on the boat .. and again, and again. Makes finding SOS's a little bit more tricky, as you can't see when you are at the correct location without forcing a map retrack.

LochLinn

** You might want to try with a generic install of the client and UOAM. Neither Falkor nor myself are having the boat issues you described. Also, I've installed on 4 different systems now and haven't had to do the UOAM calibration (mentioned in another thread) yet. Could that be where the train is getting off the tracks? - Ghost **

Re: 2016 Client Bug Reports

PostPosted: Sun Mar 27, 2016 12:17 pm
by KawKawKaw
If you have a stack inside a Large Bag of Holding that is at the 20 item limit and wish to add items to the stack you are unable to do so even though this would not be an issue. The only way to do this is to remove a single item add to the stack then place the 20th item back in the LBH.

Not a huge deal but a bit irritating when you know you have the room but have to work around this.
Kaw...

** While it may be found annoying, we don't view this as a bug of the new client, nor a bug at all. You are trying to add a 21st item to a bag that has 20 items in it already. The code says no and won't let you. Perhaps another bag of holding would solve the problem? - Ghost **

Re: 2016 Client Bug Reports

PostPosted: Sun Apr 17, 2016 5:18 pm
by KawKawKaw
This isn't exactly a bug report more of an observation and perhaps a request should there be a possibility of doing something about it as it is nothing more than an annoyance. I'm observing what I consider to be an increase in horse spawning at spawn locations during spawns since the shard upgrade.

I'm making the assumption that it has to do with the massive amount of new code introduced and was not something added intentionally by Ghost or staff as a 'feature' the new WP landscape. I say annoyance because because its pretty easy to accidentally kill a horsey spawning next to you at a spawn by accident and loose karma in the process. No biggie if you're a negative karma player but for us positive karma folks its a bump in the road. Especially when it happens 3 times at the same spawn!

Now I routinely will tame or herd horse out from a spawn before doing it so as not to loose karma, so my question would be, is it/would it be possible and would powers to be willing to make it so that karma loss critters didn't spawn during an active champ? Purdy please?
Kaw...