So I tried 50 consecutive remove trap attempts on it. I realize that's only a small sample size but I still think it's enough to justify taking a look at this - and with an 11 second skill delay between attempts, it was as much as I could stand at the time. I never successfully disarmed the trap. Now if we were only talking about crusties, I wouldn't mention it. I have no trouble assuming (<-- key word) that staff meant for crusties to be impossible to disarm at any level + if you want what's inside, you're likely going to have to die for it. But level 6 chests are a different animal. I know that WP is WP and not any other server (thank God!) but there's still a sensible comparison to be made here. On production servers, remove trap maxes out at 100, there is no 120 in that skill, and even that is sufficient to disarm a level 6 chest. It seems to me that if these traps cannot be disarmed at any skill, something is a little off somewhere. My feeling is that this was not intentional because while a crusty will annihilate me, I can take the explosion of a level 6 in my teeth and survive. So invalidating the skill on them wouldn't serve the same purpose.
The second part of this is Detecting Hidden. Back in the day you needed a minimum amount of lockpicking and detecting hidden skill in order to buy the remove trap skill from an NPC. Many players also believed that Detect Hidden played into the Remove Trap success formula, although I never saw proof of it. So I'm at 104.0 Detect Hidden skill, I thought I'd try to train it up higher. To make a long story short, I did a lot of testing and discovered that Detecting Hidden does not detect traps on chests of any level at all.
I should say that I'm fully aware there's a good chance not many other players care about this.
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