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New bio abilities!

PostPosted: Wed Nov 26, 2014 7:00 am
by Falkor
Bio Pet Potions

Your human bio pet can now learn new skills! Craft a potion via the pet brush to create:

• Archery potion - Allows your pet to use archery weapons. Pets don't need ammunition but their bow strings have the same chance to break as a player's bow does.

• Magery potion - Lets your pet practice the magical arts. Pets don't require regs to cast spells but will need to gain in magery skill before they can cast the higher level spells. They can still use a weapon but make sure it is spell channeling!

• Melee potion - This is the default for any human bio. This potion puts them back as they were before, with only face-to-face combat ability with various weapons.

• Necromage potion - Your pet can master the darkest magical forces. They don't require a spellbook or regs to cast the necro spells.

Your bio will still need to train their new skill. Be sure to set their old combat skills "down" after using any of the potions so they will be able to gain skill in the new area. For mages, don't forget that they will gain Evaluating Intelligence too, so make sure they have points available for that as well.

Crafting these potions requires great skill and expensive resources. Succeed and you'll unlock new possibilities for your bio pets!

Re: New bio abilities!

PostPosted: Sat Aug 28, 2021 3:28 pm
by Emerald
Okay so on the Bio pets since you have to turn down current skills to learn say Magery, I'm assuming they have a limited amount of Skill pts?