Page 1 of 1

additions to key inventory

PostPosted: Thu Aug 02, 2012 11:04 am
by Avanthar
I have a list of suggested articles that could hopefully be added to key storage.

Diseased Bark
Captured Essence
Bees Wax
Coffee
Melisande's Hair Dye
Pet Rez potions

I know there are drops from Paroxymous and I assume Dread Horn and Travestry (Help Merch...) that could be included as well...I just haven't gathered them yet.

Also I wonder if the creation of new key for elixers

If anyone has any other ideas please please please add them to this list...

of course I have no idea the scripting issues or time investment of such things...besides being a selfish request to help clean up and organize my variety of full chests it would help reduce shard item count....

Thanks

Avanthar

Re: additions to key inventory

PostPosted: Fri Aug 03, 2012 6:19 am
by Dispiro Malas
lol coffee, thats a must have!

Re: additions to key inventory

PostPosted: Fri Aug 03, 2012 9:52 am
by merchantmace
I understand where Avanthar is coming from on the subject. For the most part..... the peerless items we get are useless. As in they have no purpose in the game..... yet. But those of us that hunt them are very reluctant to simply pass on collecting our spoils because of the effort and death it takes to gain those objects. So few of us do the peerless it would not be the top of the list to get into keys for me. Given we have limited staff... and they give us everything they got... we all appreciate it. I would rather see the events and games continue over working keys for those items.

On a lot of the other stuff you mentioned. When staff had time for the bees wax, coffee, pet rez pots i could see those being logical items to add to the reg keys and ranger keys.

I personally do think an elixer key would be very helpful. Keeping that stuff organized is a headache.

And as Avanthar said... any bulk item... especially the non stackable... that we can add to keys... be it new keys or added to existing... to keep the item count down is in every ones best interest.

My thoughts i guess.. Great idea. 100% behind it. Would like to see staff work or do events over those if there is a "this or that" time restraint.

Re: additions to key inventory

PostPosted: Sat Aug 04, 2012 7:11 pm
by GhostRiderGrey
While there is always a "this or that" time restraint, adding some of these to keys should not be too time intensive and we will work on getting some of them added at the earliest opportunity.

:mrgreen: GhostRiderGrey

Re: additions to key inventory

PostPosted: Sun Feb 24, 2013 8:26 am
by Avanthar
bumping up to re open the discussion...

Re: additions to key inventory

PostPosted: Sun Feb 24, 2013 10:40 am
by Exodus
I very much enjoy the key system as it simplifies my weight management (which always seems to be a problem) and keep my materials/bandaids blessed and at hand which = less down time in game. I'm a proponent of all items falling into one key or another as my least favorite aspect of UO has always been inventory/bank/house lockdown organizing. I do agree with Merch though that priority-wise I would see key item additions above what we have already as a low priority change compared to widespread events or even an end game melee oriented gear set, but still a great to have.

Re: additions to key inventory

PostPosted: Fri Mar 01, 2013 1:17 pm
by GhostRiderGrey
As of 2 March 2013, the following have been added:

Avanthar wrote:Diseased Bark --> wood key
Captured Essence --> reagent key
Bees Wax --> reagent key
Coffee --> grocery key, 3 flavors, along with 3 flavors of tea
Melisande's Hair Dye --> potion key, along with hair dye and special hair dye
Pet Rez potions --> ranger/tamer key


Still working on elixir key [and have a working prototype].
:mrgreen: Ghost

Re: additions to key inventory

PostPosted: Fri Mar 01, 2013 3:54 pm
by Avanthar
many many thanks Ghost....i take back all the mean things Merch made me say about you...

in all seriousness excellent

Re: additions to key inventory

PostPosted: Thu Mar 14, 2013 8:46 am
by GhostRiderGrey
Elixir Key is now craftable [03-14-2013]