Simulate a larger player base by getting NPCs to buy and sell things that you would normally see more often with a large MMORPG. We have what we have and while I try to vote as often as I can, we have to admit that growth can or will be slow, if at all. I love this place so here is how I think more players can be persuaded to stick around a while longer.
Get NPCs more involved in the crafting and tokens system. Not that they are not involved with quests and buying the goods we make now, but frankly there are only a few good items to make and sell to NPCs for gold. We should be able to make things like the barding for Lokai, Mares and Swamp Dragons, which takes 750 ingots to make, and sell that to an NPC for some decent gold and/or tokens. Those should also be weighted by the Ore type, just as some other items that the NPCs buy.
There are these and other things that we can make which require much skill and rare (or semi-rare) resources but selling to other players is the only gain we can get. Have NPCs buy our high level crafted items for a decent amount. Maybe have NPCs buy customs such as Keys and PS books etc. for decent amounts of gold and tokens.
WP is a great shard I think but just because there are not hundreds of us active, that should not mean that we have no commerce. NPCs can be used to simulate a larger population. Thanks.