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Boss timers

PostPosted: Tue Nov 22, 2011 4:54 am
by silent death
as far as supply and demand goes there are way too many people after the dungeon bosses and not enough to go around. i was wondering what your thoughts are on maybe decreasing how long it takes the bosses to re-spawn. if the drop rate needs to be lowered because of it so be it. but as it is you basically have to either play in the early am when no one is on to get one, or you have to do nothing but camp them all day which then you cant do anything else, or get really lucky. just a suggestion.

Re: Boss timers

PostPosted: Tue Nov 22, 2011 8:36 am
by Shadow
Or buy or trade from people that might have extras. ;)

Re: Boss timers

PostPosted: Tue Nov 22, 2011 10:04 am
by Vividos
Im in agreement that perhaps the timer needs to be adjusted. Its just a suggestion anyways. With 3-4 hour timer range for bosses (minus Hyloth) increasing the frequency I think just makes it a little more fair for those who want to try and kill these guys...be it for gear or organics. By going to a 2-3 hour window, you really only add 2 additional opportunites per boss in a 24 hour period. On whole, this is perhaps an additional 5000-10000 organics and perhaps 1 more piece of gear per day that would drop. Hardly a game-changing adjustment but might offer a few more opportunites for the larger group of those looking to do these.

Its not hard for 1 or 2 players to 'lock down' these bosses, know the retimes and pop in to claim them when they are up. Of course, if someone else is there and camping they get the right away but for the most part I think if they spawned more, then we'd see a little more relaxed attitude about it all.

Just my thoughts.

Re: Boss timers

PostPosted: Tue Nov 22, 2011 10:12 am
by silent death
you can trade if there is stock out there to trade from, but i know a lot of people like to go out and get the items themselves, with it taking average 20-40 bosses for a drop, a 3- 4 hour timers on the bosses as it is, your looking at a while before you see even one piece, 10 pieces for a set, more if you factor in you can get tainted along with crusader... see what I'm getting at here, its gonna take a long time, which is OK it should, this is end game gear, you have already 10+ people that kill bosses that play on a regular basis, i see a new player join at least once a day so you can imagine if we had even twice that amount of people going for the same items how frustrating it could get for people and discouraging. It was just a suggestion probably not gonna happen. also i didn't even mention about bio's, bosses are currently the only thing that i am aware of that drop the organic material needed for crafting your own bio. the amount they drop has already been cut in half so it takes twice as many kills to get what you need to make one. So basically you have a bottle neck effect on these 6 monsters. just suggesting that maybe the timer be lessened a little bit to provide more people an opportunity.(FYI i kill my fair share, not saying i don't, i do feel bad however sometimes when people check them and none are up most of the day, more bosses through out the day just mean a bigger pie for people to share)

Re: Boss timers

PostPosted: Tue Nov 22, 2011 12:58 pm
by GhostRiderGrey
Boss timers have been tweaked.

Re: Boss timers

PostPosted: Wed Nov 23, 2011 6:02 pm
by silent death
awesome thank you :-)

Re: Boss timers

PostPosted: Mon Nov 28, 2011 7:33 pm
by Iceing
nice thx