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[grab to include arrows/bolts

PostPosted: Thu Nov 10, 2011 1:35 pm
by Vividos
If we can add Arrows and Bolts to the list that would be Uber-Nice!

Re: [grab to include arrows/bolts

PostPosted: Thu Nov 10, 2011 2:47 pm
by Dresdin
Agreed :-)

Re: [grab to include arrows/bolts

PostPosted: Thu Nov 10, 2011 3:29 pm
by Iceing
would be great but you can set your razzer to pick them up for you as you walk over/around them

Re: [grab to include arrows/bolts

PostPosted: Thu Nov 10, 2011 3:38 pm
by Vividos
as has been mentioned in chat on the shard:

The Razor/EasyUO script tries to use the drag/drop function of the game to do it one at a time. This creates issues from time to time where it bogs up, tries to do it too fast and backlogs the request. This Queue sometimes fixes itself, but many times doesn't. This is made even worse should you launch another created Razor macro at the same time. Issues include:

* not being able to manuiplate items on paperdoll or in pack
* not being able to interact with objects in environment (doors etc)
* Unable to mount/dismount
* Requires logging out/in to resolve and 'flush' the queue.

there is a function to clear the queue in razor but doesn't seem to work for this issue. Since we are very keen on keeping the shard mobile-free and everything picked up, adding the item type for Arrows and Bolts to the [grab function wouldn't be that horrible imho. Gold is already on the list and code wise i don't foresee it being a biggie. Impact wise all i see is it saving some time and a added level of convience. As a archer primarly, I like slaying large rooms of mobs...claiming the corpses...but then dreading the pickup. Even when razor is working good you have to walk slowly around and even then it doesn't get all of em, still have to manually pick up some.

Re: [grab to include arrows/bolts

PostPosted: Thu Nov 10, 2011 4:02 pm
by silent death
i agree this is a wonderful idea how much would i need to donate to make this happen?