Page 1 of 1

Buying Player Vendor

PostPosted: Thu Sep 10, 2009 3:59 pm
by Sile
A vendor that the owner of can set what type, qty and price of items that he or she would like to buy.

Re: Buying Player Vendor

PostPosted: Fri Sep 11, 2009 10:56 am
by Aust
I like this idea...I don't know how many times I'm looking for an item and to find it out someone else has it but they play at different times.
This would make things a whole lot easier. :)

Re: Buying Player Vendor

PostPosted: Fri Sep 11, 2009 11:03 am
by GhostRiderGrey
I'm confused. How is this different than the player vendors we have now?

:mrgreen: GhostRiderGrey

Re: Buying Player Vendor

PostPosted: Fri Sep 11, 2009 11:16 am
by Aust
The person who owns the vendor can put up like a want to buy list.
And if you have it you can sell it to the vendor like you would with a npc but it would only buy stuff the person has specified.

Re: Buying Player Vendor

PostPosted: Fri Sep 11, 2009 12:58 pm
by Sile
umm ya what he said

Re: Buying Player Vendor

PostPosted: Fri Sep 11, 2009 10:04 pm
by Gurt
Could be good for stackable items especially. If you want to sell a certain type of ingot, for example, then currently you can only really practically sell them in bulk. If I want to make a keyset, for example, I may need 250 platinum ingots, but everyone sells theirs in lots of 100, meaning I have to buy 50 extra.

Plus it looks better and is faster if you're lagging :)

Re: Buying Player Vendor

PostPosted: Mon Feb 22, 2010 5:39 pm
by SlickBlade
Just to add to this:

Couple years back on another shard they had something like this.

Basically the shard had an area for these columns (roman roof support looking things) that were placed around in a 12 x 12 area or so. Each column could be used by any player. A player would click on the column and place 1 piece of an item on it (say he wants to purchase platinum ingots, place 1 ingot on the column). The ingot would show up on top of the column and the column would change color to show it was occupied. Then the player sets the price at which he would like to purchase platinum ingots. Then the player selects how many of these ingots he would like to purchase. There was no fee for using these at the time. The column would remain occupied until either the order was filled or owner claim what he had on the column at the time.

The nice thing about this system is say you want to buy 500 platinum ingots and there is only 1 vendor who is selling say 100. Well this way you can set up a column for yourself and whoever has any platinum ingots on them could sell to that column while you are offline or doing something else. Stimulates the economy as it gives people something to do ( as in work for something to sell).

Re: Buying Player Vendor

PostPosted: Mon Feb 22, 2010 6:04 pm
by Cruxus
They have something ALOT like this on Everquest 1, works really well. Not a bad idea really

Re: Buying Player Vendor

PostPosted: Wed Mar 31, 2010 12:55 pm
by tnblewis
To make this work would be kinda simple really..

Place an NPC at they're house or wherever but make the name of the NPC somthing like , " ISO Platinum Ingots".

Now, on that same NPC make it to where the player can augment how many platinum ingots could be "sold" to that npc by other players.

Then the owner of the said NPC could then deposit gold on to his/her NPC to have a Maximum amount of gold to give out for buying platinum ingots. Kinda like the old times when you'd go to sell a blacksmith in brit some armor pieces and he's say "I lack the funds to purchase that".

I like this idea. It would really shine for bulk rare resources AND it would eliminate objects across the shard (Bulk Resource Deeds).