by zeigfried » Sat Aug 01, 2009 8:38 pm
Hi - all sound like good ideas. Just a consideration -
If the primary motivation is to reduce the item count, key ideas should focus on
handling simple items that do not have multiple stats. For example, pets, weapons,
armor, and jewelry all have multiple traits (insured, blessed, exceptional, lrc, lower
cost, resists, luck, etc. etc. for a piece of armor, for example).
For tamers/crafters filling out BODs, being able to store massive amounts of items
would be very helpful and there wouldn't be much concern about keeping track of
the stats. About all that matters there is the material and whether or the piece
is of exceptional quality. Warriors would be very concerned about being able
to find and retrieve a particular pet or item though and could get miffed if the item
comes back out of the key with generic stats.
So it would seem to necessitate two types of keys. One where massive #s of items could be
stored and the UI didn't have to keep track of the stats, either by only allowing the items
to be taken out via insertion into a BOD, or else they come out with generic stats determined by an
algorithm TBD. And another where each item's stats were maintained, and all of or at least
the first several stats are displayed. This second type of key would probably need more
navigational/sorting aids in the UI and may have to have a limited capacity.
And of course I have an idea for a key that would not be good for BODs or item count, but I think would still be cool. An armor *suit* key. The UI would have a page for each custom leather and metal, as well as the special suits like Crusader's and WP armor. Within each page would be a slot for each piece of the armor (tunic, helm, gloves, etc.) and only 1 of each type could be stored in the slots. A button on each page to dump the suit to the players backpack as well as a fill from pack button that took the first of each type of item in the players pack and assigned it to the correct suit page would complete the keys functionality. Buttons for dressing and undressing would be nice but not critical as players with razor can get the armor on very quickly if they use Razors dress/undress feature. This would help players take several different types of suits with them on long journeys or battles without necessitating a messy pack or living dangerously carrying the different suits in different bags. And, in my case, it would save me from stuffing my different pieces of armor in various places in my house, forgetting I had them, and going out and getting more, forgetting where I put them, and repeating ad infinitum.
Whatever staff works on next though, thanks so much for the amazing things already implemented and for all the hard work.