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Dungeon treasure

PostPosted: Sat Jul 25, 2009 1:40 pm
by zeigfried
Although some dungeons already have major draws such as the champion bosses, or steal-abales, other sections of those dungeons and dungeons without bosses may gain more appeal if there was a chance to get better treasure from the chests (such as item bless deeds, larger gold or token drops, etc.)

If the drop rate, dungeon level depth (where the chests appear), lockpicking difficulty, and/or trap strength can be modified, as well as surrounding spawn difficulty, it may be possible to balance the challenge with the increased reward.

This post is by no means a complaint about the existing dungeon setup - I have nothing but praise for the great job and hard work WP staff have done already. The essence of the idea is to provide a higher motivation to visit the deepest nooks and crannies of the dungeons and search all of the chests.

Thanks for considering it. :D

Re: Dungeon treasure

PostPosted: Sat Jul 25, 2009 6:32 pm
by Theodore of Shel
I agree with the idea of more 'treasure' associated with little used dungeons, but also would suggest 'rares' or bless deeds, scattered throughout the kingdom in random locations in chests or kegs where stealing isn't a necessary skill. Just random drops. I can see such a practice encourageing more investigation of the shard and not just the 'standard' locations. Everyone let's get adventureous!!!!

Re: Dungeon treasure

PostPosted: Wed Jul 29, 2009 9:02 am
by GhostRiderGrey
Great ideas. I am working on a solution for this. Stay Tuned!!

:mrgreen: GhostRiderGrey

Re: Dungeon treasure

PostPosted: Tue Aug 25, 2009 2:09 pm
by GhostRiderGrey
Please read MOTD and the latest entry in WP History. :mrgreen: