Hoarmurath
Good questions but did you know your example questions wouldn't even be answered in the Admin props window?
There are some behind the scenes properties each pet has, and I would be interested in knowing more of those property values for the W.P pets.........One example is, why do near all creatures deal single digit damage to steel steeds? Or why are some pets immune to poisons even though their poison resist is 30%
I have an answer for these particular questions.
First, I would like to say the staff at W.P. has always tried to be helpful and friendly. Now when the Steel Steed first became available we did take a stance not to tell the players much, about them, but by now nearly every player knows that the Steel Steed takes less damage and that for some reason the skills don’t seem to train past a certain value.
So, here is your answer, inside the script the Steel Steed has a code that reduces the damage it takes
I felt this was a nice thing to do to simulate the armor of the Steel Steed reducing its damage). Also the Steel Steed has a skill that most pets do not. This skill does not show up on the animal lore menu, without directly naming that skill I will say it helps to regenerate Stamina and to a lesser extent manna. This is why the other skills sometimes don’t raise because pets still have a natural 700 skill cap and this extra skill can stunt the growth of the others when the pet reaches that 700 cap.
(All this has been left to help limit the pure power of the Steel Steed, it also is why the steed has 20% of each type of damage, which effectively reduces how much damage it can cause to creatures) The Steel Steed is a tank, not a powerful damaging creature. In this way players can still use other kinds of pets and get more damage then the Steel Steed. Thus making sure other pets are still useful. I do not want W.P. to become a one pet shard.
As for the poison immunity. Once again there is a script command that makes pets poison Immune, it has nothing to do with their resist to poison. You see if you attacked a poison immune creature with a 100% poison weapon, if their resist where say your 30% they would still take damage. Poison Immune basically makes it so they can’t be poisoned with the poisoning skill, and things can be made poison immune to different levels of poison as well i.e.. I could set something to be poison immune to lesser or greater poison but deadly and lethal would still work on that same creature.
None of these things except that extra skill would even show up in the Admin props menu. They are only seen in the actually script where they have been coded in.
I hope this answers some of your questions. Feel free to ask anymore questions you may have. However, I do not promise an answer for all questions as some things are purely reserved for players to figure out through playing around with it.
(As the Steel Steed’s damage reduction was for some time)