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Spell book key

PostPosted: Thu Dec 04, 2014 4:43 am
by Arkady
Hello everyone,
I have been quietly reading the forums for a while, and have decided to get active.

Idea 1:-

I don't like carrying around a library. while im fond of my guardian spell book and my tokuno artifact spell book, it would be nice to have some sort of key to store all of these books. Maybe a stand alone item that is perhaps a bag that can only contain books and when casting, can access the contents of the bag. Currently if you try and tidy up your main pack and store your books in a separate bag, you for one cannot cast from them, and secondly, run the risk of loosing the books if you die etc.

Im sure it is probably a programming nightmare to implement. I just think it would be handy.

It could be a donation item, craft able item, gold sink item.

Idea 2:-

Guises. Guises! i love the things. and i was thinking. These nifty items are out of reach of alot of players. maybe they could be incorporated into a new item - a Shape-shifters tome.
Various guises could be gathered in various ways. some easy - for newer players, intermediate ones, and hard/rare ones.
Lesser ones could drop in high frequency from the least desirable creatures (pigs, sheep, rats, gorillas,slimes etc), intermediate ones could be a rarer drop from things people go out and kill (orcs, ogres, ettins, gargoyles etc) and the hard/rare ones could be the similar to the current peerless ones and remain pretty much the same in drop rate/rarity. There could be special event ones (the current Easter ring (rabbit), turkey hat (turkey) and other ones like leprechaun, Halloween baddies etc).

It wouldn't unbalance the game - guises are, and have always been purely cosmetic. The book would be a great way to store and carry them around, and it could be alot of fun. It would get people out into rarely frequented dungeons etc searching for the things, either to collect or to sell to the collectors.

Idea 3 :-

Dungeon stealables. I love the new stealables implemented. I love the stealing. I love the search that ensued with a majority of the shard racing to find the new items and sharing locations. it was exciting. it got people out and about in the world and into towns seldom frequented. It also united everyone, and was one my favorite experiences on the server.

It would be fun to find some of the less traveled dungeons updated with a few shiny items for all of us grubby thieves. These items could be similar to some of the treasure located in the stygian abyss dungeon. the high end super rare ones could be treasure tiles. Who wouldn't want to sneak into the bowels of a dungeon to steal a treasure hoard from under a dragons nose. Lesser items could be some of the unavailable mutilated body parts, like the pieces of torso that you can place together and make a grizzly corpse. Hearts, brains.

While we are talking stealing, im still in love with the idea of shop keepers chests sometimes having rarer items of value like rares etc. that would be very exciting.

Idea 4:-

Could elixirs be available for a ridiculous price at the donation hall. Maybe even a Random dungeon champ-esque boss, for example - An orcish alchemist. poison attacks, explosive potion attacks, super buffs himself with potions, teleports, casts wither (chemical explosion from unstable concoctions etc) and upon death drops a satchel of alchemical supplies (elixirs).

Currently elixirs are only available to people who have the time to fight champions. While i absolutely adore fighting the rabbit champ (if he is ever up), i struggle with the deep sea champion. Its a really interesting champion, and i love the design - its hard to set aside the time to do it, and/or find others on who want to commit to it.

i need sleep. Thank you for wading through my post.

Arkady

Re: Spell book key

PostPosted: Mon Dec 08, 2014 10:33 am
by GhostRiderGrey
Excellent Ideas Arkady. Unfortunately for #1, that would indeed be a coding nightmare to go back through tons of existing scripts to revamp them to work in that fashion. There would literately be 100s of scripts that would need recoding.

For the #2 guises suggestion, the reason they are only on the peerless was to give an additional reason for a player to work towards being able to do the peerless. We could possible consider adding some additional ones on lesser creatures, but will have to consider the ramifications of that first.

#3 Falkor has been adding new stealables here and there without saying anything. You never know what may turn up and be stealable.

#4 Elixirs are not available just in certain champ bosses. They can also sometimes be found in Crusty Treasure Chests and on Zombie Chickens. We might consider offering them for sale as well, but will need to ponder that first.

:mrgreen: Ghost