Page 2 of 2

Re: Super Champs

PostPosted: Fri Feb 28, 2014 12:34 pm
by Jano Galaeth
I do realize, that's why I said not the crafts but only occasionnal jewels. ;) It was just an idea, it could be something else. I mean the main argument I saw against this was "people won't do the champ again once they have the loot", but what if the loot is consummable and valuable? Magic jewels are found in crusty chests, why not elsewhere too, even if it's really super rare?
There are a ton of things that could keep players interested in the champ, that's all I wanted to say. But I'll say it once again, I can perfectly understand that it's not in your todo list and will eventually never be on it and I am fine with this. :)

Re: Super Champs

PostPosted: Fri Feb 28, 2014 1:48 pm
by Luminata
Just to add two cents, I think a SUPER champ would be pretty awesome. Even if there was no loot changes, it would still be fun :) That's just another opinion for the pile :P

Re: Super Champs

PostPosted: Tue Mar 11, 2014 5:57 am
by Exodus
Interesting where this post has progressed to. I think what motivated me to open this thread in the first place was when I defeated all of the high end warrior content and realized that was the pinnacle of combat related challenges. Champ and Harrower titles don't update so I wanted to have something more to work toward.

Kaw is right that there are an immeasurable amount of goals in this game and challenges to place upon yourself and content, though vast, will never be infinite. Eventually combat veterans fall into a mentor category like Ash, Avanthar, Gil etc. So is the way of things.