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Bio Engineering

PostPosted: Mon Jun 08, 2009 2:21 pm
by spacerx
This is some info i have found on the net this is all i had to go on so i hope it helps :)) i have changed some of the info to match our shard .

Bio-Engineering guide

In order to be a bio engineer, you will need to do Animal Taming BODs to get a bio engineer tool, and a bio engineer book. After reading the book you can then use the tool to make the items needed. Once read, the book vanishes, so that it cannot be passed on or sold to another player.

You will need organics in order to craft with the bio tool, and lots of it. Typically 1000 per Empty DNA Vial made, 1000 per Bio-Clone Deed and 5000 per DNA Vial sets. All are required to proceed with Bio-Engineering. Organics can be taken from covetous ,Despise,fire and Deceit bosses .

Players with 100 animal taming & 100 tinkering can become bio engineers. Bio Engineering is the process in which the player gathers sets of DNA from other creatures/monsters to form a new creature with stats of the creatures/monsters that were used in sampling the DNA.

There are 4 types of DNA to collect with your empty DNA Vials. Prowess, Environment, Mental, and Minic. These are explained in greater detail below. Each type of DNA gathers a set of stats, resistances, and even damages. Once a player has gathered all four types of DNA, they can then add it to a DNA Vial Set. Once the player has a full DNA Vial set, they can add it to a bio engineered clone to apply those stats to that creature. DNA is captured in different qualities, such as `average`, `above average`, `high` and `very high`. For obvious reasons you are aiming for the `very high` quality. Most creatures will die from your DNA extraction whether successful or not, and their bodies vanish almost immediately to prevent easy looting.

Prowess:
This type of DNA deals with power. It determines the amount of Strength, Hit Points, Damage, Physical Resistance, and Fighting Skills an engineered creature has.

Environment:
This type of DNA deals with the resists and speed. It determines the amount of Dexterity, Stamina, Fire resist, Cold resist, and Poisoning Skill.

Mental:
This type of DNA deals with magic and mind power. It determines the amount of Intelligence, Mana, Energy & Poison Resists, and Magic skill.

Mimic:
The fun starts here, this type of DNA deals with power moves and looks of the creature. It determines the body form, sound, and power moves & counter attacks. Power and Counter moves seem to show themselves to your sample at random, so dont think a Fire Dragon will automatically give you Comet or Trial by Fire, you could really end up with anything, or nothing. Keep sampling to get a mix of moves you are happy with.

Luck plays a very large role in successfully gathering DNA from creatures. Aim to have at least 130 luck to have any sort of real chance of DNA collection.

Power Moves and Counter Attacks are moves only a bio creature can do. They are fairly powerful, however the moves require stamina, and if the creature does not have enough stamina, they will not be able to perform the moves. The creatures perform these moves at random, at their own will. The players has no control over these skills in battle, or after the creature has been created.

Power Moves

Trial By Fire:
This attack does multi-fire attacks to the clone's current target.

Acid Rain:
This attack does an area poison attack.

Comet Attack:
This attack does an area physical attack.

Call of Nature:
This attack calls all untamed creatures in the area to attack the current target.

Ice Blast:
This attack does a cold attack to the current target and sends ice spikes that will do cold damage to any agressive target moving in the area.

Counter Attacks

Counter Healing:
This counter will heal the clone.

Blunt Attack:
This counter will do a physical attack to the current target.

Counter Poison:
This counter will do a poison attack to the current target.


Bio Pet Commands

These commands are spoken on the screen to activate each control.

"Status" Used to view human clone pets `animal lore gump`. Clone human pets cannot be animal lored the natural way.

"Skills"
Used to bring up the bio pet skill gump. Players can manage thier clone's skills from here, just like you do your own in the status gump. Players may lock, turn down, or turn up skills they wish for their bio pet to learn. However only bio humans can use skills like macing, swords, fencing, archery, and parry.

"Undress"
Used to totaly undress a bio human. All items that were equiped on the clone human will drop to the bio human's backpack.

"Ride"
Used to mount a clone human. Once said, the player will get a target. Then they can target a mount that they own. and the clone human will mount it. This only works on ridable creatures.

"Dismount"
Used to dismount a clone human. Once said, the clone human will dismount its current mount. "Morph"
Used to morph a clone human into a form that can be stabled. When said, the clone human will morph into a form that the stable master will allow to be stabled. If not, the stable master will not let the clone human be stabled!

Currently, ALL Bio-Engineered pets can be shrunk with a leash.

Bio-Engineered pet Caps

No matter how good the DNA you extract, all the clone`s values are capped.

Effective caps are:

STR 800, DEX 150, INT 400
HP 800, STAM300, MANA 800
Min/Max damage: 18/26
Resists: 72 each [ dont know about this and the virtual Armor ratiing but i left it in ]
Virtual Armor (armor rating): 75
Skills 7000


I hope this helps you Bio your way to some nasty critters....

Re: Bio Enigineering

PostPosted: Mon Jun 08, 2009 9:51 pm
by Yoruichi
Veeeeeeery cool guide, thank you spacerx!!

I have found myself woefully ignorant regarding this subject and it has proven very frustrating. This should be a big help!

Thanks again!!

Re: Bio Enigineering

PostPosted: Sun Jun 19, 2011 11:25 am
by spacerx
bump

Re: Bio Enigineering

PostPosted: Thu Oct 20, 2011 12:59 pm
by Blue Fin
verey useful guide, however it appears to be a little out of date, the organic costs to make the bio appear to have doubled, while the drop rate appears to have halved.
dna vials:2k organics
bio deed:4k organics
vial set:8k organics
I haven't tried to make one at the new costs, but imagine that the failure rate won't have been lowered.

Re: Bio Enigineering

PostPosted: Thu Oct 20, 2011 5:34 pm
by spacerx
well thats becouse bios wer not ment to be easy to get and some peepes are selling them to new player at little or no cost. so out of date not more like updated thanks for given given them away :mrgreen:

Re: Bio Enigineering

PostPosted: Mon May 07, 2012 8:14 am
by Zim'Vahlan
I made my first Bio pet this weekend, so I thought I would add my input.

I used 750 electrum ingots
I used 30k organics

I failed once makeing the bio deed (4000 organics and 100 ingots 1 blank scroll)
I failed on collecting the DNA on 3 of the 4 test subjects I collected from so lost 3 vials (2000 organics, 1 bottle, 50 ingots each)

I did get max stats 800 str 150 dex 400 intel but only 640 health. Didnt get any special moves.

It is alot of work collecting the organics, but will be makeing another one in a week or two after the burnot from collecting them fades lol.

Re: Bio Enigineering

PostPosted: Mon May 07, 2012 12:50 pm
by Blue Fin
When making the bio deeds and vials etc, wear taming jewellery

Re: Bio Enigineering

PostPosted: Mon May 07, 2012 1:56 pm
by Zim'Vahlan
Thanks Blue, i didn't even think of that...an extra 25 points might really help.

Re: Bio Engineering

PostPosted: Fri May 06, 2016 5:22 pm
by Falkor
Visitors from other shards: If you are going to "copy and paste" our guides for your wiki, at least give us credit!

Then while you're here, check out all the systems we have that you don't :D