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Mage System Changes 09-01-11

PostPosted: Thu Sep 01, 2011 10:53 am
by GhostRiderGrey
Mage System Updates!!

What it does:

The following spells do a little bit more damage with higher magery skill:
Magic Arrow
Harm
Fireball
Lightning
Mind Blast
EnergyBolt
ChainLightning
FlameStrike
MeteorSwarm


The level of poison cast by these spells is now determined by both magery skill and poisoning skill:
Poison
Poison Field


The following changes have been made to the AirElemental, EarthElemental, FireElemental and WaterElemental spells:
Weak Mages cast Lesser elemental (20% weaker than standard)
Average Mages cast normal elemental
Better Mages cast greater elemental
Perfect Mages [120+ skill] cast elder elementals


The following changes have been made to the SummonDaemon spell:
Karma from 0 to 10,000 summons a "Fairy" - same powers, etc as the normal daemon, but looks like a pixie
Karma above 10,000 summons an Elder Fairy - looks like gaint pixie about 25% more powerful than the normal daemon summoned
Karma from -1 to -10,000 summons a normal daemon
Karma below -10,000 summons an Elder Daemon - just like the Elder Fairy above, but looks like a Exodus Daemon



Many thanks to Ch'Vayre for helping to make this happen!