by LochLinn » Thu Mar 17, 2016 5:15 am
The new client has caused several issues with any EUO scripts utilizing the TILE command (such as CP's Mining and/or Lumberjacking Radars). EA has changed the files defining the types and locations of the tiles in the UO world. This is also the reason that UOAutoMap cannot build the better performance .bmp maps of the facets. Both programs are dependant on the old file formats (the .mul files) to perform the particular function (EUO to do Tile work, and UOAM to build the .bmp files).
The author(s) of EasyUo are aware of this - but whether they will work on a solution or not is kinda 'iffy' atm. Cheffe has released the sourcecode to EasyUo, and I hope someone will be able to de-compile the .uop files and work with them in future versions. UOAM is not going to be fixed as far as I know. Belzan (the original author) has been out of the support loop for years, and will not release the source.
You may notice that a script utilizing the TILE Init command has 'frozen', and will not execute. The quick solution - which ONLY solves the 'freezing' issue - is to edit the script, find the instance(s) of the 'Tile Init' command, and add the 'noOverrides' option to the end of the line (so it looks like 'Tile Init noOverrides'). This will allow the script to at least run - although it may not run or display the tiles correctly - see next).
You may also notice that certain areas no longer show on the various radars as the correct tile type (for instance, the mining cave on Ice Island shows the cave tiles as 'grass' in the mining radar, and the Lumberjack radar shows all the trees and woods areas I normally Ljack in as 'water').
At present, I am not sure just what the solution is (if any). This issue actually occurred several years ago, but the solution (to add back the old .mul files) will NOT work on the current client - as it does NOT include the changes to Haven, the new Felucca maps, and probably other things of which I am not aware). I am trying to find either a method of creating the proper .mul files, or someone who has already solved the problem and is willing to share their .mul files.
Be aware that if you find any links/downloads purporting to contain the old .mul files - they probably do NOT represent the new Haven or Felucca maps, which you can check in UOAM easily enough - just change over to the Fel shard display - if it looks like the Trammel map, it's wrong!